/* Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above notice and this permission notice shall be included in all copies
 * or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */
/* File for "Animation" lesson of the OpenGL tutorial on
 * www.videotutorialsrock.com
 */

#ifndef IMAGE_LOADER_H_INCLUDED
#define IMAGE_LOADER_H_INCLUDED

/** \brief Loads a BMP image
 *
 * 	A BMP image that is square and has a size that is
 * 	a power of 2 (64x64, 128x128, 1024x1024, etc.) will
 * 	be loaded into a data format that can be processed.
 */

class Image {
	public:
		/** \brief Constructs an Image object with the given parameters
		 *
		 * 	\param ps Array of image data
		 * 	\param w Width of file
		 * 	\param h Height of file
		 */

		Image(char* ps, int w, int h);
		
		/** \brief Image Destructor
		 *
		 * 	Does not require global warming.
		 */
		
		~Image();
		
		/* An array of the form (R1, G1, B1, R2, G2, B2, ...) indicating the
		 * color of each pixel in image.  Color components range from 0 to 255.
		 * The array starts the bottom-left pixel, then moves right to the end
		 * of the row, then moves up to the next column, and so on.  This is the
		 * format in which OpenGL likes images.
		 */
		char* pixels; 	/**< Array of pixels */
		int width; 	/**< Width of image */
		int height; 	/**< Height of image */
};

/** \brief Reads a bitmap image from file.
 *
 * 	Creates an Image from a BMP file.
 *
 * 	\param filename Name of BMP file
 */
Image* loadBMP(const char* filename);










#endif
